realtime

Interfacing Python with a real-time stdout of a multithreaded-C-program


I’m trying to figure out the problem of retrieve the real-time streamed stdout from a multithreaded-C-program.

I found that Cython can retrieve a single return of a function but how can I handle the output of something like this:

void threaded_function(){
    int i = 0;
    for(;;){
         i += 1;
         print("result: %i",i);
    }
}

I tried with subprocess lib of python but it doesn’t work.



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دانلود سورس codecanyon – NearbyStores – Offers, Events & Chat Realtime


Updated to ۲۲ January 18

NEARBYSTORES is an innovative local business search app with an intelligent search functionality that can help you find different businesses in an area easily. It has a powerful store locator admin that allows you to manage stores, categories, notification, business owners, events and offers

Demo: https://codecanyon.net/item/nearbystores-offers-events-chat-realtime/21251567

جهت دریافت آخرین ورژن این سورس کد بصورت اورجینال و بدون باگ می توانید آنلاین پرداخت کنید و لینک دانلود را دریافت نمایید.

 

 

خرید آخرین ورژن این محصول بدون نیاز به ثبت نام در فروشگاه :

۶۵,۰۰۰ تومان – خرید و دانلود پرداخت

مورد به سبد خرید اضافه شد

نوشته دانلود سورس codecanyon – NearbyStores – Offers, Events & Chat Realtime اولین بار در اسکریپت باران | دانلود اسکریپت و سورس کد های اندروید پدیدار شد.



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دانلود سورس codecanyon – Fynder – Find, Chat,Meet – Realtime Chat Application with Firebase


Updated to ۲۹ JUNE 17

Fynder is a popular way to connect people nearby. Many singles are playing the free Fynder app, send their photos and videos, chat with new friends around you, join group and club, dating and meeting locals, then find their loves!

Fynder is the best way to connect and chat with interesting people around you. You can live chat, send photos, participate in a voice or video chat session with anyone near you. Or join in on a public local conversation, post photos, and share your world with everyone nearby. It’s a new way to express yourself and make new friends. Fynder lets you find out what’s going on and who’s near you anytime, anywhere. Chat with strangers and make new friends!

demo : https://codecanyon.net/item/social-network-working-social-networking-app-android/20790194

جهت دریافت آخرین ورژن این سورس کد بصورت اورجینال و بدون باگ می توانید آنلاین پرداخت کنید و لینک دانلود را دریافت نمایید.

 

خرید آخرین ورژن این محصول بدون نیاز به ثبت نام در فروشگاه :

سورس کد برنامه تاکسی یاب مشابه تپ سی و اسنپ
سورس فروشگاه اینترنتی اندروید

سورس کتاب اندروید
دانلود سورس موبوگرام


دانلود سورس تلگرام



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FFmpeg live streaming with a camera source but the camera source can be changed in realtime


I have a scenario where I would be using a camera source for the live streaming onto YouTube / Facebook.

But I have more than one camera source, so basically I need to change the camera source in real time.

Streaming with a single camera source is working fine for me, here below is the command I am using for the same.

ffmpeg 
    -f avfoundation -framerate 30 -i "1:0" 
    -f avfoundation -framerate 30 -i "0" 
    -loop 1 -i background.jpg 
    -filter_complex "
        [۲:v] format=argb,colorchannelmixer=aa=0.5 [base];
        [۰:v] setpts=PTS-STARTPTS, scale=1440x900 [upperleft];
        [۱:v] setpts=PTS-STARTPTS, scale=576x324 [lowerright];
        [base][upperleft] overlay=shortest=1:x=20:y=20 [interim];
        [interim][lowerright] overlay=shortest=1:x=1320:y=740
    " 
    -preset fast 
    -pix_fmt bgr0 
    -s 1920x1080 
    -threads 1 
    -f flv "rtmp://a.rtmp.youtube.com/live2/stream-api-key"

Here I am using a camera source and a screen capture source with a background image for live streaming, and I need to change the camera source in real-time.



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javascript – How to Server 2 Server realtime chat with own Authentication in PHP?


I have 2 servers, which should communicate with eachother. And Clients on both Servers. How can i solve the communication problem in realtime? One Server can establish the connection only from LAN and is not reachable from the internet, but should receive realtime messages from the Server wich is reachable from the internet. The authentication array is created by Server in LAN and the Server wich is in the internet must do the authentication check.

Thanks in advance and sorry for my bad english.



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